How to Play
Everything you need to start playing 3, 2, 1 Piñata! in minutes. Read an abbreviated version of the rules, watch the how to play video, or download the full rulebook PDF.
The Gist of 3, 2, 1 Piñata!
Start. Play. Win!
The Start
Everyone Starts at 5
The Play
Use +/- Cards To Move The Count
The Win!
Land on 0 or 10 to Score!
WATCH IT IN ACTION
See the Game Before You Play It
Or scroll down for an abbreviated explanation of the game
Before You Start
Quick Setup
Deal 5 Cards to Each Player
Keep your cards secret from other players. The remaining cards go face-down in the center where they will serve as a Draw Pile.
Stack & Place the Candy Cards
Place and stack all the Candy Cards next to the Draw Pile.
Assign the Piñata Stick
Give the Piñata Stick Card to the youngest player (or decide who gets it own your own). This card stays in front of the player who has it. You don’t hold it with your other cards in hand.
The Count Starts at 5
Play moves clockwise from the person who has the Piñata Stick Card. At the beginning of the game, the “count” starts at 5.
How the Game Works
Gameplay
Play a Card, Move the Count
At the beginning of the game, the “count” starts at 5.
Players may play a single card that will either increase or decrease the “count”. That player will announce what the “count” changes to based on the value of the card being played.
For example, a -2 Card is played. That player would say “3” since 5 minus 2 equals 3. That player’s turn is over and play moves to the next person. If the next player then plays a +3 Card, that player will now say “6” as the “count” was at 3 and adding 3 brings the “count” to 6.
Play continues until the “count” reaches 0 or 10 exactly. If a player does this on their turn, they earn a Candy Card. If that player also has the Piñata Stick Card, they’ll earn 2 Candy Cards instead of just 1.
After scoring, move all cards in the Discard Pile to the Out of Play pile and reset the count back to 5. Play continues.
Hit 0 or 10 - Earn a Candy Card
Whoever holds the Piñata Stick Card earns 2 Candy Cards when they score instead of just 1 Candy Card — but they're also the biggest target at the table. The Piñata Stick Card can be stolen, and Rotten Candy makes the stick holder lose double the candy (2 Candy Cards instead of 1). It’s a double edged “stick”!
The Piñata Stick Changes Everything
On your turn you may also play a Utility Card. These cards shake up the game and give you advantages — or let you block other players. See the full card reference below for what each one does.
Play Utility Cards for an Edge
Every Card Explained
Card Reference
Play one per turn to move the count up or down. These card types make up most of the deck
Count Cards
-1 Card
(10 in Deck)
Lowers the Count by 1
-2 Card
(12 in Deck)
Lowers the Count by 2
-3 Card
(6 in Deck)
Lowers the Count by 3
+1 Card
(6 in Deck)
Raises the Count by 1
+2 Card
(8 in Deck)
Raises the Count by 2
+3 Card
(10 in Deck)
Raises the Count by 3
Provides an advantage for that player’s gameplay. Can only be played on that player’s turn* (except Piñata Protection which can be played at anytime)
Utility Cards
Piñata Power
(4 in Deck)
Take 1 Candy Card from any player
Piñata Protection
(3 in Deck)
Block any player from taking your Candy Cards or Piñata Stick
*PLAY ANYTIME
Play Any Two Cards
(3 in Deck)
Play any 2 cards this turn. This card doesn't count as one of those 2 cards
Rotten Candy
(3 in Deck)
Select a player to return 1 Candy Card to the Candy Card pile (2 Candy Cards when used against the player who has the Piñata Stick Card)
Take Stick-Use as 4
(3 in Deck)
CHOOSE ONLY 1 ACTION:
Steal the Piñata Stick OR use as a +4 or -4 count card.
Candy Cards & Piñata Stick Card
Players DON’T play the cards. Instead, players collect or posses them
Candy Card
(21 in Deck)
Collect 5 to win the game
Piñata Stick Card
(1 in Deck)
Earn double the Candy Cards when scoring, but lose double Candy Cards from Rotten Candy.
Sits face-up in front of its holder
Edge Cases
What If Scenarios
-
In the rare case this happens, you may discard one card to the bottom of the Draw Pile and draw a replacement card. You must then wait until your next turn to play.
-
If there are no more cards to draw, the cards in the Discard/Out of Play Piles are to be shuffled and used as a new Draw Pile.
-
Simply recount the values of the card in the Discard Pile. You’ll easily be able to determine the count since it ALWAYS starts at 5. For example, a +3, -2, +3, -1 in the Discard Pile means the count is at 8 (5, plus 3, minus 2, plus 3, minus 1 equals 8).
-
After any player scores a Candy Card from the count, move the entire Discard Pile to the Out of Play area and start a new Discard Pile. This “reset” helps recalling what number the is at count in case it’s forgotten during play (see What If We Forget The Count? in the 3rd question box above).
-
Always draw cards at the beginning of your turn - never at the end or mid-turn. The number of cards a player draws is based on how many cards are in their hand when their turn starts. The rule is draw until you have 5 cards. While this usually means the player will draw a single card, they could draw more depending on what took place from their last turn.
-
No. If a player has the Piñata Stick Card and plays a Piñata Power Card, this does not allow the player to take 2 Candy Cards. Only 1 Candy Card may be taken from that player.
Ready to Play?